

It may be disabled when installing or after installation. Freeware Ads = Download Free software but supported by advertising, usually with a included browser toolbar. Free software Trialware = Download Free software and also open source code but some parts are trial/shareware. Free software = Download Free software and also open source code also known as FOSS (Free and Open Source Software).

Freeware Trialware = Download Free software but some parts are trial/shareware. RECENTLY UPDATED = The software has been updated the last 31 days. NO LONGER DEVELOPED = The software hasn't been updated in over 5 years. Type and download NO MORE UPDATES? = The software hasn't been updated in over 2 years. Version number / Beta version number / Update version number and when it whas released. What you should be worried about are the rates in games using complex 3D environments, and this is what Fraps works best with.Īfter version 1.9d, Fraps became a shareware product which hasn't been updated since 2013.Explanation: NEW SOFTWARE= New tool since your last visit NEW VERSION= New version since your last visit NEW REVIEW= New review since your last visit NEW VERSION= New version Latest version Typically this will involve games that have static backgrounds and move sprites around (such as War and Real-time Strategy games). Games that do not use buffering are ones that do not write large amounts of data to the screen. As an entire screenful of data is transferred from the buffer, the Flip function waits for the vertical retrace of your monitor before writing the new data to the screen.įraps will not work with games that do not use buffering (and the Flip function). The game calls the Flip function when it is using double buffering and needs to switch between the two surfaces. Fraps measures the framerate by monitoring calls to the Flip procedure in DirectDraw. The name itself is derived from the term Frames Per Second (FPS) which is what the program displays in the corner of the game's screen. Fraps was designed to monitor framerates in DirectX and OpenGL games.
